"Increasingly, educators are looking to research about how kids learn to influence teaching practices and tools. What seemed like on-the-fringe experiments, like game-based learning, have turned into real trends, and have gradually made their way into many (though certainly not most) classrooms."
"What does being a ‘digitally competent’ teacher mean? Does it mean using laptops, smartphones, or tablets in your classroom? Does it mean finding new and interesting ways to use those devices along with apps and web tools? What level of expertise with technology constitutes ‘competent’? Or does the concept encompass more than that? Do things like digital citizenship, acceptable use policies, digital footprints, and privacy concerns ring a bell."